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NL2 · Analyze spatial puzzles and games with problem-solving strategies
Learn to analyze spatial puzzles and games with problem-solving strategies through clear examples and targeted practice.
Alberta Grade 11 Mathematics
Number and Logic
Use a clear plan to understand positions, test moves, and explain why a solution works
What you will learn
- Describe the goal and rules of a spatial puzzle or game before trying moves.
- Use diagrams, labels, and organized records to keep track of positions.
- Choose and test a strategy, then adjust it using what you learn.
- Explain why a solution works and check that it follows every rule.
Review: positions, rules, and records
- Know the goal and every rule.
- Label positions consistently.
- Record moves so you can review them.
A practical problem-solving cycle
- Understand the goal before choosing a move.
- Test moves systematically and record results.
- Use unsuccessful attempts to improve the plan.
Strategies for spatial puzzles and games
- Choose a strategy that matches the puzzle.
- Working backward and splitting tasks can reduce confusion.
- Check patterns rather than assuming they continue.
Explain and check a solution
- Show the moves and the reasons behind them.
- Verify the final arrangement against every rule.
- Do not claim more than your reasoning establishes.
Worked example
Find a route through a small grid
- Describe the choicesThe token can increase its row by one or increase its column by one. It cannot enter the blocked square. Recording each position will make the route easy to check.
- Try a routeMove right first, then move up twice, and then move right once. This route avoids the blocked square and reaches the target. (1,1)\to(1,2)\to(2,2)
- Correct the routeThe trial written in the previous line would enter the blocked square, so it is not legal. Use the other order: move up twice, then move right twice. Each step changes exactly one coordinate by one, and none enters (2, 2). (1,1)\to(2,1)\to(3,1)\to(3,2)\to(3,3)
Worked example
Work backward from a required final move
- Check the total movementEach move increases the position of exactly one counter by one. The first counter must move one place, the second two places, and the third three places. The total is six moves, so the target is not ruled out by the move count.
- Test the order of movesMove the third counter from 3 to 4, then the second from 2 to 3, and then the third from 4 to 5. The counters are now at 1, 3, and 5. Move the first counter to 2, the second to 4, and the third to 6. No counter passes another or shares a place. (1,2,3)\to(1,2,4)\to(1,3,4)\to(1,3,5)\to(2,3,5)\to(2,4,5)\to(2,4,6)
- Check the targetThe final positions match the requested target, and each transition moves only one counter one place to the right. The order of moves matters because moving a counter into an occupied place is not allowed.
Worked example
Plan moves around a blocked square
- Notice the first restrictionThe token cannot move up from (1, 1), because (2, 1) is blocked. Its first move must be right to (1, 2). This is an example of using a restriction to narrow the choices. (1,1)\to(1,2)
- Avoid the second restrictionFrom (1, 2), moving right to (1, 3) keeps the token away from (3, 2). Then move up to row 2 and row 3 in column 3. The blocked square at (3, 2) is in a different column. (1,2)\to(1,3)\to(2,3)\to(3,3)
- Finish and verifyMove right to (3, 4), then up to (4, 4). Each move is one square in an allowed direction. The route avoids both blocked squares and reaches the goal. (3,3)\to(3,4)\to(4,4)
Common mistakes and how to avoid them
Lesson summary
- Restate the goal and list the rules before making a move.
- Use a labelled diagram or written record to track positions.
- Choose a strategy such as working backward, testing moves, or splitting the task into parts.
- Check that every move is legal and that the final position meets the goal.
- Explain the reasoning, including what you learned from unsuccessful attempts.
Check your understanding
Question 1
- It must move up because that is the only legal move.
- It can move right to (2, 2).
- It can move up to (3, 1), but it cannot move right to (2, 2).
- It can move down to (1, 1).
Show answer and explanation
Question 2
- Assume the game is won.
- Compare the available moves and your earlier record for that position.
- Erase the earlier record so you can start fresh.
- Make any move without checking the rules.
Show answer and explanation
Question 3
- Only the final position.
- A list of moves, a reason for the plan, and a check against the rules.
- A claim that the strategy always works, even if only one case was tested.
- Every possible move, whether legal or not.
Show answer and explanation
Key terms
- Position
- The arrangement or location of pieces at a particular moment.
- Move
- An allowed action that changes a position.
- Strategy
- A planned way to make progress toward a goal.
- Work backward
- Start with the goal and reason about what could happen immediately before it.
- Pattern
- A feature that repeats or changes in a consistent way across positions.
Continue through Math 20-2
View the complete Math 20-2 Alberta Grade 11 Mathematics curriculum and lessons
- NL1 · Analyze and prove conjectures using inductive and deductive reasoning
- NL3 · Simplify and operate on square-root expressions
- NL4 · Solve square-root and cube-root equations and check proposed roots
- M1 · Apply and compare rates and unit rates in context
- M3 · Relate scale factors to area, surface area, and volume
- G1 · Derive direct proofs involving angles and triangles
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About this lesson and its review
Published by DoAssignment. This reviewed lesson follows Alberta Grade 11 Mathematics (Math 20-2), expectation NL2. It is a study resource, not an official curriculum publication.
Before publication, content is checked for structure, mathematical or chemical notation, calculations, course boundaries, and readability. Errors can still occur, so corrections are welcomed.