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N1 · Use and verify strategies for numerical puzzles and games
Learn to use and verify strategies for numerical puzzles and games through clear examples and targeted practice.
Alberta Grade 11 Mathematics
Number and money
Make a plan, use the clues, and check that your answer really works
What you will learn
- Choose a useful strategy for a numerical puzzle or game.
- Use clues and number properties to narrow down possible answers.
- Verify a proposed answer by checking it against every rule.
Start with the rules and choose a strategy
- Translate words into clear rules before calculating.
- Choose a strategy that fits the structure of the puzzle.
- Record possibilities so that clues are not forgotten.
Work backward and verify each clue
- Undo the last operation first.
- Check the answer in the original puzzle, not only in your reversed steps.
- Confirm that the answer meets any range or whole-number requirement.
Use organized trials and number properties
- Use a list or table when the possible choices are limited.
- Use odd and even properties to rule out impossible totals.
- Distinguish a legal move from a winning or useful move.
A routine for solving puzzles
- A clear plan makes your reasoning easier to review.
- A failed check gives information about what to revise.
- Explain why a choice satisfies the rules.
Match a clue to a starting strategy
| Puzzle feature | Useful first move |
|---|---|
| A sequence ends with a known result | Work backward |
| A short range or small set of choices | List and test possibilities |
| A clue mentions odd or even totals | Use odd and even properties |
Worked example
Reverse a sequence of operations
- Undo the last stepThe last operation was adding . Subtract from the final result to find the number before that addition.
- Undo the multiplicationThe earlier operation multiplied the starting number by . Divide by to recover the starting number.
- Verify in the original orderPut through the stated steps. It reaches the given final result, so it satisfies the puzzle.
Worked example
Use clues to narrow a choice
- List the even choicesThe range contains only a few even whole numbers. Listing them makes the range clue easy to check.
- Test the digit-sum clueAdd the digits of each choice. The digit sum must be , so choices with a different sum are removed.
- Check whether a choice remainsNone of the listed even numbers has digits that add to . Therefore the clues do not describe any number in the stated range. A good solver reports the conflict instead of inventing an answer.
Worked example
Test a number-game move
- Check the proposed pairAdd the two chosen numbers. The result must be odd for the move to be legal.
- Find another possible pairChoose one even number and one odd number. For example, is odd and is even. Their sum is odd.
- Verify the game rulesBoth pairs use different numbers from the allowed set, and both totals are odd. Therefore both moves are legal. This does not show that either move guarantees a win; the stated rule only tests whether a move is legal. 7 is odd,\quad5 is odd
Common mistakes and how to avoid them
Lesson summary
- Read and record the rules before choosing a method.
- Work backward by undoing operations in reverse order.
- Organize a small set of possibilities and test each clue.
- Use odd and even properties when they apply.
- Verify the final answer against every original rule.
Check your understanding
Question 1
Show answer and explanation
Question 2
- and
- and
- and
- and
Show answer and explanation
Question 3
- No answer fits
Show answer and explanation
Key terms
- Strategy
- A planned method for making progress on a puzzle or game.
- Trial
- A possible answer that is tested against the puzzle rules.
- Verify
- Check that an answer satisfies the original rules.
- Even number
- A whole number divisible into two equal whole-number groups.
- Odd number
- A whole number that cannot be divided into two equal whole-number groups.
Continue through Math 20-3
View the complete Math 20-3 Alberta Grade 11 Mathematics curriculum and lessons
- G4 · Draw and describe simple exploded views and scaled components
- N3 · Explain and calculate compound-interest growth
- N4 · Compare services used to access and manage finances
- N5 · Compare credit-card and loan options in context
- M2 · Solve volume and capacity problems with SI and imperial units
- G1 · Solve problems involving two or three right triangles
Tutor support for N1 · Use and verify strategies for numerical puzzles and games
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برای مبحث N1 · برای معماها و بازیهای عددی راهبردی بیابید و آن را بررسی کنید در درس Math 20-3، سؤال و تلاش خود را همراه بیاورید. در جلسه میتوانید گامهای تلاش خود را نشان دهید و آن را با یک نمونهٔ حلشده مقایسه کنید. راهنمای معلم ریاضی را ببینید یا جلسهٔ معارفهٔ رایگان ۳۰ دقیقهای درخواست کنید. زمان جلسه پس از پذیرش معلم قطعی میشود.
About this lesson and its review
Published by DoAssignment. This reviewed lesson follows Alberta Grade 11 Mathematics (Math 20-3), expectation N1. It is a study resource, not an official curriculum publication.
Before publication, content is checked for structure, mathematical or chemical notation, calculations, course boundaries, and readability. Errors can still occur, so corrections are welcomed.