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A1.12 · Use numeric, symbolic, graphical, and diagram representations
Learn to use numeric, symbolic, graphical, and diagram representations through clear examples and targeted practice.
Ontario Grade 11 Physics
Scientific Investigation Skills and Career Exploration
Using numeric, symbolic, graphical, and diagram representations
One physical situation can be shown in several ways. Numbers give specific values. Symbols show relationships. Graphs make changes visible. Diagrams can show positions and directions. These are different representations of information about the same situation. This lesson uses a cart as its system. A system is the object being studied. We choose the track's origin as position zero and define right as positive. Left is negative. Keep these choices consistent in every representation.
What you will learn
- Describe how numbers, symbols, graphs, and diagrams can represent the same motion.
- Choose and apply a clear sign convention for direction.
- Translate between a motion description, an equation, a graph, and a vector diagram.
- Check that units, directions, and values agree across representations.
1. Bridge: quantities, units, and direction
A scalar has size but no direction. Time is a scalar. A vector has both size and direction. Position and velocity are vectors. For example, a velocity of to the right differs from a velocity of the same size to the left.
Position, written as , tells where an object is relative to an origin. Its SI unit, the standard science unit, is the metre (). Time, written as , is measured in seconds (). Velocity, written as , describes change in position over time and includes direction. Its unit is metres per second ().
A sign convention is a stated choice of which direction is positive. Here, right is positive and left is negative. So means the cart moves left at . The minus sign gives direction; it does not mean the cart has a negative speed.
Before representing a situation, identify the system, origin, positive direction, known quantities, and unknown quantity. Label quantities with units. Then make sure that signs in equations and arrows in diagrams follow the same direction choice.
- Scalars have size only; vectors have size and direction.
- A sign has meaning only after a positive direction is chosen.
- Use SI units and label each graph axis and diagram.
2. Four ways to represent one motion
A numeric representation gives values with units. For example, a cart can start at and move at to the right. A symbolic representation uses letters to show a relationship. For motion at constant velocity, the final position equals the starting position plus velocity multiplied by elapsed time. Here, is starting position, and is elapsed time.
A graphical representation plots one quantity against another. A position–time graph has time on the horizontal axis and position on the vertical axis. The plotted points below show the cart starting at and moving right at constant velocity. Each star represents one time and its matching position. The graph is labelled with quantities and units.
Position–time graph: in metres; in seconds
The rising line means position increases as time passes. With right defined as positive, that shows motion to the right. A falling position–time graph shows motion in the negative direction. A horizontal graph means position is not changing.
The rising line means position increases as time passes. With right defined as positive, that shows motion to the right. A falling position–time graph shows motion in the negative direction. A horizontal graph means position is not changing.
A diagram representation can show direction directly. Draw the cart as a dot and an arrow for its velocity. The arrow points in the direction of motion. If arrows are drawn to scale, a longer arrow represents a greater velocity magnitude. Label the arrow and state the positive direction.
Representations should agree. A negative velocity should match a graph that falls as time passes and an arrow pointing left when right is positive. If they do not agree, check the sign convention, labels, and calculations.
- The same motion can be shown with values, an equation, a graph, and a direction arrow.
- On a position–time graph, time is horizontal and position is vertical.
- A clear representation includes labels, units, and consistent signs.
3. Translate between representations
To move from a description to an equation, identify each quantity and substitute the values with their units. To make a graph, find the position at selected times and plot each matching pair . Connect the points with a straight line when the stated motion has constant velocity.
To read a graph, first check the axis labels and units. Then identify points and compare the change in position with the change in time. The sign of the position change indicates direction under the chosen sign convention. For constant velocity, the ratio of position change to time change gives velocity.
A vector diagram adds a visual direction check. If the velocity is positive under a right-positive convention, draw the arrow to the right. If it is negative, draw it to the left. Include the magnitude and unit in the label.
Finish by checking that the units fit the quantity, the sign matches the chosen direction, and all representations tell the same story. Use a sensible number of significant figures, which are the digits that reflect the precision of the given values. Also ask whether the result is reasonable for the stated time and motion.
- Pair each plotted time with the position at that same time.
- For constant velocity, position changes by equal amounts in equal time intervals.
- Check units, direction, significant figures, and consistency across representations.
Worked example
1. From a description to an equation and value
A cart starts at and moves right at constant velocity for . Find its final position.
- Set the system and directionThe system is the cart. The origin is the zero point on the track, and right is positive. The known values are the starting position, velocity, and elapsed time. The unknown is final position.
- Choose the relationshipFor motion at constant velocity, final position equals starting position plus velocity multiplied by elapsed time. The positive velocity agrees with motion to the right.
- Substitute and calculateKeep units with the values. Metres per second multiplied by seconds gives metres, which can be added to the starting position.
Answer: The cart's final position is , to the right of the origin.
Check: The units reduce to metres. The positive result fits the rightward motion from a positive starting position. The cart travels in , so the result is reasonable.
Worked example
2. From graph points to velocity
A position–time graph for a cart passes through and . Find its constant velocity. Right is positive.
- Identify the system and informationThe system is the cart. The graph shows an initial position of and a later position of . The unknown is velocity, including direction.
- Find position and time changesSubtract each initial value from its final value. The negative position change indicates motion to the left with this sign convention.
- Calculate velocityFor constant velocity, divide position change by elapsed time. The negative sign indicates leftward motion.
Answer: The cart's velocity is , or to the left.
Check: Metres divided by seconds gives . The graph falls as time increases, matching the negative sign. A change of over gives a reasonable speed of .
Worked example
3. From a description to a vector diagram
A cart is at and moves left at . Represent its position and velocity with signs and a labelled direction diagram. Right is positive.
- Write signed valuesThe system is the cart. Since right is positive, a leftward velocity is negative. The stated position is also negative because it is left of the origin.
- Show the direction in a diagramPlace the cart on the negative side of the origin. Draw its velocity arrow leftward and label the arrow with the signed velocity. This makes the diagram agree with the numeric representation.
Answer: The cart is at and moves left at .
Check: Position is measured in metres and velocity in metres per second. The negative position places the cart left of the origin, and the negative velocity and left-pointing arrow agree. The diagram uses the stated positive direction.
Common mistakes and how to avoid them
Using a negative sign without stating which direction is positive.
Correction: State the positive direction first. With right positive, a negative velocity means motion left.
Leaving units off values or graph axes.
Correction: Label each quantity with its unit, including graph axes and final answers.
Putting time on the vertical axis of a position–time graph.
Correction: Put time on the horizontal axis and position on the vertical axis. Label both axes.
Drawing an arrow opposite to the direction shown by the sign.
Correction: Compare the arrow with the chosen positive direction. When right is positive, a negative velocity arrow points left.
Reporting more digits than the given values support.
Correction: Use a sensible number of significant figures and check that the rounded answer still fits the situation.
Lesson summary
- Numeric, symbolic, graphical, and diagram representations can describe the same motion.
- Define the system, origin, and positive direction before assigning signs.
- A vector includes direction; a scalar does not.
- A position–time graph places time horizontally and position vertically.
- Check units, direction, significant figures, and reasonableness.
Check your understanding
Question 1
Right is positive. A cart changes position from to in . What is its constant velocity?
- , to the right
- , to the left
- , to the right
- , to the left
Show answer and explanation
, to the right
The position change is . Dividing by gives . The positive direction is right.
Question 2
On a position–time graph, position decreases steadily as time increases. With right defined as positive, what does this show?
- The object moves left.
- The object moves right.
- The object remains at rest.
- The graph gives no information about direction.
Show answer and explanation
The object moves left.
Position decreases over time, so the change in position is negative. With right defined as positive, this represents motion to the left.
Key terms
- Representation
- A way to show information, such as numbers, an equation, a graph, or a diagram.
- Scalar
- A quantity with size but no direction.
- Vector
- A quantity with both size and direction.
- Sign convention
- A stated choice of which direction is positive and which is negative.
- Position
- An object's location relative to a chosen origin.
- Velocity
- Change in position per unit time, including direction.
- Significant figures
- Digits that show the precision of a measured or stated value.
Continue through SPH3U
View the complete SPH3U Ontario Grade 11 Physics curriculum and lessons
- A1.1 · Form scientific questions, predictions, and testable hypotheses
- A1.2 · Choose suitable equipment, materials, methods, and procedures
- A1.3 · Find appropriate print and electronic research sources
- A1.4 · Plan investigations using safe laboratory practices and WHMIS
- A1.5 · Conduct inquiries safely while controlling relevant variables
- A1.6 · Record and organize accurate data in suitable formats
About this lesson and its review
Published by DoAssignment. This AI-assisted lesson follows Ontario Grade 11 Physics (SPH3U), expectation A1.12. It is a study resource, not an official curriculum publication.
Before publication, the draft is checked for structure, mathematical or chemical notation, calculations, course boundaries, and readability, and then requires administrator approval. Errors can still occur, so corrections are welcomed.