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C3.3 · Distinguish elastic and inelastic collisions
Learn to distinguish elastic and inelastic collisions through clear examples and targeted practice.
Ontario Grade 12 Physics
Energy and Momentum
Classifying collisions by comparing kinetic energy
What you will learn
- Define a collision system, reference frame, and positive direction.
- Distinguish elastic and inelastic collisions by comparing total kinetic energy before and after.
- Calculate the total kinetic energy of a system of colliding objects.
- Explain why a decrease in kinetic energy does not mean energy has disappeared.
1. Prerequisite bridge: motion, mass, and energy
- Velocity is a vector; kinetic energy is a scalar.
- Use kilograms, metres per second, and joules.
- Keep the system and reference frame consistent.
2. The defining difference
- Elastic: total kinetic energy before equals total kinetic energy after.
- Inelastic: total kinetic energy after is less than before.
- Perfectly inelastic: the objects stick together after impact.
- Compare the total for the system, not one object by itself.
3. A reliable classification method
- Square the velocity, including when it is negative.
- Add the kinetic energies of all objects in the system.
- Use the before-and-after totals to classify the collision.
Compare collision types
| Collision type | System's total kinetic energy | What to look for |
|---|---|---|
| Elastic | Same before and after | Compare total kinetic energy |
| Inelastic | Lower after than before | Some kinetic energy changes to other forms |
| Perfectly inelastic | Lower after than before | Objects stick together |
Worked example
1. Total kinetic energy stays the same
- Set the system and directionTake both carts as the system and the track as the reference frame. Right is positive. The masses and velocities are known; the unknown is the collision type.
- Find the initial totalCalculate the kinetic energy of each cart and add the values. Cart B starts at rest, so its initial kinetic energy is zero.
- Find the final totalAfter impact, A is at rest and B moves at the stated velocity. Add their final kinetic energies.
Worked example
2. Objects stick together
- Calculate the initial energyThe first cart is moving and the second is at rest. Add their initial kinetic energies. The positive sign shows direction, while the squared velocity determines the kinetic energy.
- Calculate the final energyThe carts move together after impact. Their combined mass is and their shared velocity is . Use these values to find the final total.
- Compare the totalsSubtract the final total from the initial total. The objects stick together and the total is smaller afterward, so this is an inelastic collision.
Worked example
3. Direction changes, but the energy test stays the same
- Calculate the initial totalUse both objects as the system. The negative velocity means A initially moves opposite to the positive direction. Squaring that velocity still gives a positive kinetic energy.
- Calculate the final totalUse each final velocity squared, then add the kinetic energies. The negative velocity for B describes its direction, not a negative energy.
- Classify the collisionCompare the totals. The final total is smaller, so the collision is inelastic. A change in direction does not alter the classification rule.
Common mistakes and how to avoid them
Lesson summary
- Define the system, reference frame, and positive direction before describing a collision.
- Kinetic energy is a scalar calculated from mass and velocity squared.
- An elastic collision has equal total kinetic energy before and after.
- An inelastic collision has less total kinetic energy after than before.
- In a perfectly inelastic collision, the objects stick together.
Check your understanding
Question 1
- Elastic
- Inelastic
- Perfectly inelastic in every case
- Impossible to classify from the kinetic-energy totals
Show answer and explanation
Question 2
- It is negative because the velocity is negative.
- It is positive because the velocity is squared.
- It is zero because the object moves in the negative direction.
- It has a negative direction because velocity is a vector.
Show answer and explanation
Key terms
- Collision
- A brief interaction in which objects exert forces on one another and their motion can change.
- System
- The object or group of objects chosen for analysis.
- Reference frame
- The viewpoint and coordinate system used to describe position and motion.
- Elastic collision
- A collision in which the system's total kinetic energy is the same before and after.
- Inelastic collision
- A collision in which the system's total kinetic energy is lower after than before.
- Perfectly inelastic collision
- An inelastic collision in which the colliding objects stick together after impact.
Continue through SPH4U
View the complete SPH4U Ontario Grade 12 Physics curriculum and lessons
- C3.2 · Connect simple harmonic motion, Hooke’s law, and circular motion
- C3.4 · Explain implications of energy and momentum conservation
- C1.1 · Analyse and improve a technology using energy and momentum
- C1.2 · Assess impacts of energy- and momentum-based technologies
- C2.1 · Use work, energy, impulse, momentum, and collision terminology
- C2.2 · Solve one- and two-dimensional work-energy problems
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About this lesson and its review
Published by DoAssignment. This reviewed lesson follows Ontario Grade 12 Physics (SPH4U), expectation C3.3. It is a study resource, not an official curriculum publication.
Before publication, content is checked for structure, mathematical or chemical notation, calculations, course boundaries, and readability. Errors can still occur, so corrections are welcomed.