2.1 · Analyze particle motion in Cartesian components
Learn to analyze particle motion in cartesian components through clear examples and targeted practice.
University of Alberta EN PH 131: Engineering Mechanics: Dynamics
Curvilinear and Relative Motion
Position, velocity, and acceleration resolved along fixed axes
Cartesian components describe motion along fixed perpendicular directions, usually horizontal x and vertical y. This is useful when an object follows a straight or curved path but its motion is measured along those axes. We model the object as a particle when its size and rotation are not needed for the motion being studied. Each example identifies the observer, frame, axes, and positive directions before calculating. The central idea is to treat each component as one-dimensional motion while keeping the components connected as parts of the same position, velocity, or acceleration vector.
What you will learn
Describe a particle’s position, displacement, velocity, and acceleration using Cartesian components.
Use derivatives and integrals to move between position, velocity, and acceleration.
Apply constant-acceleration equations separately along perpendicular axes.
Check component signs, units, initial conditions, and limiting cases.
1. Define the motion and its Cartesian description
The system is the particle whose motion is being analyzed. The observer makes measurements relative to a reference frame; here, use a frame fixed to the ground unless stated otherwise. Choose a fixed origin and perpendicular x and y axes. State which way is positive on each axis. Coordinates are measured from the origin, so a negative coordinate means the particle is on the negative side of that axis; it is not an error.
The position vector locates the particle. In a plane, write r=xi+yj, where x and y are signed coordinates and i and j point along the positive axes. Displacement is the change in position between two times, not the distance travelled along the path. Path length is the total distance along the actual route and is a scalar.
Velocity describes how position changes with time, and acceleration describes how velocity changes with time. Their components follow the same axes: v=vxi+vyj and a=axi+ayj. A component can be negative while speed or acceleration magnitude is positive. Speed is the magnitude of velocity.
r=xi+yj,v=x˙i+y˙j,a=x¨i+y¨j
Use one fixed frame and consistent positive directions throughout a calculation.
Position and displacement are vectors; path length and speed are scalars.
A negative component describes direction relative to the chosen positive axis.
2. Governing relationships in components
Differentiate position with respect to time to obtain velocity, then differentiate velocity to obtain acceleration. The reverse operation is integration: integrating acceleration gives a change in velocity, and integrating velocity gives a change in position. The constants of integration are fixed by the initial state, such as position and velocity at t=0.
Because the axes are perpendicular, the x and y component equations can be handled separately. This does not mean the particle has two unrelated motions; both components occur at the same time and together define its path. For time-varying acceleration, integrate each component using its own function of time.
If acceleration is constant, the familiar one-dimensional kinematic equations apply independently along each axis. For example, vx=vx0+axt and x=x0+vx0t+21axt2, with matching equations in y. These equations require constant acceleration over the interval. If acceleration varies, use integration instead.
To find a vector’s magnitude from its components, use the Pythagorean relationship. The direction can be found from the component ratio, but use the signs of both components to identify the correct quadrant. Attach units: position in metres, velocity in metres per second, and acceleration in metres per second squared.
v=dtdr,a=dtdv
Differentiate component by component; integrate component by component.
Use initial conditions to determine integration constants.
Use constant-acceleration equations only when acceleration is constant.
3. A reliable problem-solving sequence
First define the particle, observer, reference frame, origin, axes, positive directions, and time interval. Next sketch the stated path if a visual helps show directions or initial and final positions. Record known initial conditions and the requested quantities. A motion sketch is not a free-body diagram: it shows motion information, not forces.
Choose coordinates that make the given data easy to express. Resolve an initial velocity into signed components before using the kinematic equations. Write a separate equation for each axis, solve symbolically where practical, and substitute SI units once the relationships are clear.
Finish by checking that the result matches the initial conditions and the stated direction of motion. A velocity component may change sign at a turning point. Check dimensions: differentiating metres by seconds gives metres per second, and differentiating again gives metres per second squared. Useful limiting checks include setting time to zero and setting acceleration to zero.
A clear sign convention prevents direction errors.
The same time variable applies to both component equations.
Check units, initial values, and whether the calculated direction is physically consistent.
Worked example
1. Constant acceleration along a straight path
A small cart is modeled as a particle moving along a straight, horizontal track. Relative to an observer fixed to the track, it starts at x0=2.0m with velocity vx0=3.0m/s. Its constant acceleration is ax=−0.50m/s2. Find its position and velocity after 4.0s, and determine whether it is still moving in the positive direction.
Straight-track motion
The positive direction is to the right; the acceleration is opposite the initial motion.
Set the frame and data
The system is the cart, observed from the ground-fixed track frame. Put the origin at a fixed point 2.0m to the left of the cart’s initial position, so the stated initial coordinate remains x0=2.0m. Choose right as positive x. The initial state is x0=2.0m and vx0=3.0m/s; the final state is at t=4.0s. The motion is one-dimensional, so no y component is needed.
Apply constant-acceleration relations
Acceleration is stated to be constant, so use the one-dimensional kinematic equations. The negative sign means the acceleration points left, against the initial positive velocity.
vx=vx0+axt,x=x0+vx0t+21axt2
Substitute and interpret
At four seconds, the velocity remains positive, so the cart is still moving right. Its position is measured from the chosen origin, not from the distance travelled.
Answer: The cart is at x=10.0m and has velocity vx=1.0m/s, so it is still moving in the positive direction.
Check: At t=0, the equations return x0=2.0m and vx0=3.0m/s. The acceleration term in position has units (m/s2)(s2)=m.
Worked example
2. Projectile motion resolved into components
A ball is launched from a platform at x0=0, y0=1.5m with speed 20m/s at 30∘ above the horizontal. Ignore air resistance and use g=9.81m/s2. From a ground-fixed observer’s frame, find its position and velocity at t=1.0s. Take right and up as positive.
Ball in flight
Gravity gives a downward acceleration while the ball moves to the right.
Resolve the initial velocity
The system is the ball, and the observer is fixed to the ground. Put the origin directly below the launch point on the platform level, so the initial coordinates are (0,1.5m). Resolve the launch velocity using the given angle above positive x.
vx0=20cos30∘=17.32m/s,vy0=20sin30∘=10.0m/s
Write component accelerations
With air resistance neglected, horizontal acceleration is zero and vertical acceleration is downward. This is a stated model assumption for this example.
ax=0,ay=−9.81m/s2
Calculate position and velocity
Use the constant-acceleration equations separately in each direction at the same elapsed time. The vertical position includes the initial platform height.
Answer: At 1.0s, the ball is at approximately (17.32,6.60)m and its velocity components are (17.32,0.19)m/s. It is still moving upward, but only slightly.
Check: The vertical velocity is close to zero because the time is close to the time needed for gravity to reduce the initial upward component. Position units are metres and velocity units are metres per second.
Worked example
3. Variable acceleration and integration
A particle moves along a straight guide in a ground-fixed frame. At t=0, it is at x0=1.0m and has velocity vx0=2.0m/s. Its acceleration is ax=4tm/s2, with time in seconds. Find its velocity and position at t=2.0s.
Straight-guide motion
The acceleration varies with time, so integrate rather than use constant-acceleration formulas.
Identify the frame and method
The system is the particle; the observer is fixed to the guide. Choose right as positive x. Since acceleration varies with time, integrate it to obtain velocity, then integrate velocity to obtain position. Apply the initial conditions to determine the constants.
Integrate acceleration
Integrating 4tm/s2 over time gives the change in velocity. The constant is fixed by the initial velocity.
vx(t)=∫4tdt=2t2+C,vx(0)=2.0m/s⇒C=2.0m/s
Integrate velocity
Position is found by integrating the resulting velocity. The initial position fixes the position constant.
Answer: At t=2.0s, the particle has velocity 10.0m/s in the positive direction and position approximately 10.33m.
Check: Differentiating the position expression gives vx=2t2+2.0, and differentiating that gives ax=4t. At t=0, the expressions recover both given initial conditions.
Common mistakes and how to avoid them
Treating displacement as the total distance travelled.
Correction: Displacement is final position minus initial position and includes direction; path length adds the distance along the route.
Using a negative velocity to mean the particle is slowing down.
Correction: The velocity sign gives direction relative to the chosen axis. Whether the particle speeds up depends on the relative signs of velocity and acceleration.
Applying constant-acceleration equations when acceleration changes with time.
Correction: For variable acceleration, integrate each component and use the initial conditions.
Using different elapsed times for horizontal and vertical motion.
Correction: Both components describe the same particle and share the same time variable.
Lesson summary
Describe position, velocity, and acceleration with signed Cartesian components in a stated frame.
Differentiate or integrate each component while applying the initial conditions.
Use constant-acceleration equations only when acceleration is constant.
Check signs, units, initial values, and the physical direction of motion.
Check your understanding
Question 1
A particle has vx=−3m/s and ax=−2m/s2. What happens to its speed at that instant?
It increases because velocity and acceleration point in the same direction.
It decreases because velocity is negative.
It stays constant because both components are negative.
Its direction must be positive because acceleration is nonzero.
Show answer and explanation
It increases because velocity and acceleration point in the same direction.
Both quantities point in the negative direction, so acceleration increases the magnitude of the negative velocity and therefore increases speed.
Question 2
If ax=0 throughout an interval, which statement must be true?
vx is constant throughout the interval.
x is constant throughout the interval.
The particle has zero speed.
The particle’s path length is zero.
Show answer and explanation
vx is constant throughout the interval.
Zero acceleration means the derivative of vx is zero, so the velocity component is constant. Position can still change.
Question 3
A particle starts with y0=0 and vy0=0, and has constant ay=−g. What is its vertical position after time t?
y=−21gt2
y=gt
y=−gt
y=21gt2
Show answer and explanation
y=−21gt2
With zero initial vertical position and velocity, the constant-acceleration position equation leaves the term 21ayt2=−21gt2.
Key terms
Particle
A model of an object whose size and rotation are not needed for the motion description.
Reference frame
The observer’s chosen basis for measuring position and motion.
Displacement
The vector difference between final and initial position.
Cartesian components
The signed parts of a vector along perpendicular coordinate axes.
Initial condition
A known position or velocity at a specified starting time, used to determine constants in a motion calculation.
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